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2K Games and Gearbox Software Announce Borderlands™ 2 in Development
Fans can get their first glimpse of the bold evolution of the Role-Playing Shooter at Gamescom and PAX Prime 2011 this month
New York, NY – August 3, 2011 – 2K Games and Gearbox Software announced today that the sequel to the extravasplosive breakout hit, Borderlands™, is currently in development at world-renowned developer Gearbox Software. Coming to the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC during Take-Two's fiscal year 2013 beginning on April 1, 2012, Borderlands 2 is the epic sequel to the ultimate four-player Role-Playing Shooter loot fest. Combining invention and evolution, Borderlands 2 features all new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story. Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora.
2K Games and Gearbox Software are taking this show on the road, and fans and media will be able to get their first look at the game at Gamescom 2011 from August 17 – August 21, and at PAX Prime (Booth #3417) from August 26 – August 28. Eager gamers can learn more about Borderlands 2 right now by picking up the latest issue of Game Informer Magazine, which has the worldwide exclusive cover story on the title. Readers will find many game details inside the issue, including the first reveal of one of the several new character classes being introduced in Borderlands 2.
About Borderlands
Taking the gaming world by storm, Borderlands delivered its unique flavor of humorous and lovable characters and addictive non-stop collaborative loot-hunting gameplay on an unsuspecting populace. The critically acclaimed and best-selling Role-Playing-Shooter, as well as its four downloadable expansion packs, captured the imagination and attention of single-player and cooperative gamers around the world.
Borderlands 2 is not yet rated by the ESRB.
"Obviously we have Xbox Live Arcade exclusives running through the Summer of Arcade programme, but yes, you can expect far more exclusives coming to the platform in future," Robin Burrowes, Xbox Live product marketing manager for EMEA [Europe, Middle East and Africa], told CVG."
Developer | Blizzard Entertainment |
Release Date | To Be Announced |
Developer | EA Redwood Shores |
Publisher | Electronic Arts |
Platforms | iOS |
Genre | Survival horror, third-person shooter |
Modes | Single-player |
Immerse yourself in events that set the stage for the action-horror storyline of Dead Space 2. Featuring a hardcore game experience and a rich audio environment specifically designed for your iPhone & iPod touch, this is an original vision of the acclaimed franchise and a true landmark game on the App Store. THE FIRST DEAD SPACE STORYLINE EVER DEVISED FOR iOS Three years have passed since the destruction of the Marker in the first Dead Space story. Now, experience first-hand the events that unleash the Necromorph hordes once again. You’ll find yourself on a mission of uncertain purpose in the Mines of Titan. Soon, however, the truth of your situation will become grotesquely clear… A CHARGED SENSORY EXPERIENCE WITH VIVID SOUND AND VISCERAL GRAPHICS Featuring a fully voice-acted stereo soundtrack, plus a movie-quality score and sound effects, we recommend experiencing the game with headphones for full immersion. Hear every footstep in the empty passages and feel the tension build as you are pulled deeper into danger. With cutting-edge visuals, rich in effects and atmospheric lighting, Dead Space reproduces the cinematic horror of the console experience and sets a new benchmark for graphical fidelity on the iOS platform. SPECIALLY DESIGNED CONTROLS KEEP YOU FOCUSED ON THE ACTION Intuitive controls have been conceived to maximize the immersive experience of the game on iPhone & iPod touch. The on-screen HUD is seamlessly integrated into the game environment. Navigate 6 varied environments and battle Necromorphs with simple swipe and tap controls that offer accessibility without sacrificing depth. Nothing will break the spell of the story’s adrenaline-driven suspense. INTRODUCING 2 EXCLUSIVE WEAPONS & FEATURING CLASSIC MODULES Access the ALL-NEW Plasma Saw and Core Extractor, plus 3 more weapons from the Dead Space universe – and get on with the business of strategic dismemberment. In addition, utilize true physics-based Kinesis and Stasis Modules well-known to players of the original Dead Space console game. BUY AND DOWNLOAD UPGRADES IN THE IN-GAME STORE Built into the context of the Dead Space environment, the in-game Store enables you to instantly purchase and download upgrades to help you survive the Necromorph onslaught. Get additional Power Nodes to enhance weapons at the Bench or to unlock sealed doors. Increase your offensive and defensive capabilities with Weapon Output and Armor Integrity Modules. Or get the Credit Booster to scavenge more credits from dismembered Necromorphs. ALSO LOOK FOR A SPECIAL UNLOCK IN DEAD SPACE 2 FOR CONSOLE Don’t forget to register your Dead Space game for iPhone & iPod touch
Developer | 3D Realms |
Publisher | 2K Games |
Platforms | Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X |
Release date | June 14, 2011 |
Genre | First-person shooter |
Modes | Single-player, multiplayer |
2011-07-28
REDMOND, Wash., July 28, 2011 – Nintendo of America today announced plans to drop the suggested retail price of its portable Nintendo 3DS™ system to $169.99 in the United States, as new games based on some of the world's most beloved video game franchises head to the system. The new price, down from the suggested launch price of $249.99 and effective Aug. 12, makes an outstanding value even better and sets up a strong holiday season for the system.
"For anyone who was on the fence about buying a Nintendo 3DS, this is a huge motivation to buy now," said Nintendo of America President Reggie Fils-Aime. "We are giving shoppers every incentive to pick up a Nintendo 3DS, from an amazing new price to a rapid-fire succession of great games."
Nintendo 3DS has the strongest software lineup of any video game system this holiday season and the new price now opens up the glasses-free 3D experience to many more consumers. Building on the popularity of The Legend of Zelda™: Ocarina of Time™ 3D, which launched June 19, the upcoming game calendar is a Who's Who of iconic video game franchises. Star Fox 64™ 3D arrives on Sept. 9, followed by Super Mario™ 3D Land in November, Mario Kart™ 7 in December and Kid Icarus™: Uprising during the holiday season.
In addition to great games, Nintendo 3DS has a host of attractive features* that make it the must-have video game system this season:
The new Nintendo Video™ service automatically delivers short 3D videos from the worlds of music, comedy, animation and Hollywood.
A free application allows Netflix members with unlimited streaming plans to instantly watch TV episodes and movies streaming from Netflix.
The Nintendo eShop is a digital store for Nintendo 3DS owners that provides access to a wide variety of downloadable content, such as original 3D software, classic games that have been re-mastered in 3D called 3D Classics, Game Boy™ and Game Boy Color "Virtual Console" games in their original 2D glory, and more than 350 Nintendo DSiWare™ games. Visitors can also view video game trailers, screen shots and product information for games, including those available at retail locations.
Since Nintendo 3DS launched in the United States on March 27, more than 830,000 people in the U.S. alone have purchased one to enjoy 3D visuals without the need for special glasses. These Nintendo 3DS owners represent some of Nintendo's most loyal customers, and Nintendo is rewarding them for getting in on the action early with 20 free downloadable games from the Nintendo eShop.
These free games are available to anyone who owns a Nintendo 3DS system and uses a wireless broadband Internet signal to connect to the Nintendo eShop at least once before 11:59 p.m. Eastern time on Aug. 11. These users will automatically be registered in the Nintendo 3DS Ambassador program. The program contains two elements:
Starting Sept. 1, Nintendo 3DS Ambassadors will be able to download 10 NES™ Virtual Console™ games at no charge and before they are available in the Nintendo eShop to the general public. These games, including Super Mario Bros.™, Donkey Kong Jr.™, Balloon Fight™, Ice Climber™ and The Legend of Zelda™, are slated to become paid downloadable games, but Ambassadors get them early for free. Once the paid versions of the games are posted to the Nintendo eShop later in the year, the updated versions will be available to Ambassadors for download at no cost.
By the end of 2011, Nintendo will provide Ambassadors with 10 Game Boy Advance Virtual Console games. These include games like Yoshi's Island™: Super Mario™ Advance 3, Mario Kart™: Super Circuit, Metroid™ Fusion, WarioWare™, Inc.: Mega Microgame$ and Mario vs. Donkey Kong™. These games will be available exclusively to Ambassadors, and Nintendo currently has no plans to make these 10 games available to the general public on the Nintendo 3DS in the future.
More details about this program will be announced in the future.
The fate of Franco |
My copies of Dead Space |
"After completing the game players will receive bonus items for Dead Space 2, including a hacker-themed suit with 15% armor and 15 inventory slots, as well as a bonus to the hacking portions of the game Players also receive a hacker-themed Contact Beam weapon, extra power nodes, health packs, ammo, and audio logs. These bonuses are found in "conduit rooms" unlocked with a Dead Space Ignition completed save file"
Developer - Gamevil
Publisher - Gamevil
Platform - iOS, Android
Genre - Action RPG
MetaCritic Score - 70
Chael, the adopted son of the first Zenonia game's protagonist Regret, tries to find his way home after being transported against his will into another dimension, called Midgard, or the middle realm. On his quest, he is accompanied by a girl from the Divine Tribe called Celine, and a sarcastic fairy named Runa.
"A Message from Capcom
Monday, July 18, 2011, 8:02 PM [General]
We'd like to thank you for your ongoing loyal support of Mega Man Legends 3. Today, however, we must regrettably announce the discontinuation of this project.
From the outset the MML3 Project was intended to give gamers across the world insight and input into the development process. Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company.
Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.
We can only express our deepest apologies to all of you who have lent us your unending support, including participation in the Mega Man Legends 3 Developer Room. On behalf of the entire Legends team, please accept our sincere apology for failing to meet the expectations of the fans.
We thank you all so much for your extended support of this title and this community, and we hope that you will continue to support the Mega Man franchise as well as other Capcom games.
If you have any questions, please see the FAQ below.
Q: Are there plans to restart the Mega Man Legends 3 Project in the future?
A: Currently there are none.
Q: I want to maintain contact with the people I met through the Devroom.
A: The Dev Room will remain open in a limited capacity, so you can PM those people now and in the future.
Q: Is there a chance the ideas recruited in the Devroom will be used in future games?
A: No, I am afraid not.
Q: Will it be okay to upload the ideas we contributed to the Devroom elsewhere?
A: Yes, you may reuse your ideas elsewhere, including those ideas that were selected as winners in Devroom events.
Q: Will the people whose ideas were supposed to go in the game receive something else instead?
A:Yes, those whose ideas were to be implemented in the game will receive a commemorative gift, which will be shipped at a later date.
Q.Can you please give me more information on why the MML3 project was cancelled so close to the launch of the Prototype?
A. The project was cancelled for the reasons outlined in the statement.
Q.Will the Prototype Version still be distributed via the Nintendo eShop?
A.No it will not.
Q.Is the cancellation of MML3 related to the departure of Inafune-san?
A. The cancellation of the MML3 project is in no way related to Inafune-san leaving the company.
Q. This is the second Mega Man game cancelled this year, what does this mean for the future of the Mega Man Franchise?
A. Mega Man is still an important franchise within Capcom’s portfolio and we will continue to pursue opportunities to create new titles in the series.
Q. The Dev Room was a place where fans were supposed to be deeply involved in the creation of this product, why were they not involved in the decision to cancel this product?
A. We thank all those who were involved in the Developer Room, but the decision to continue or cancel the MML3 ultimately had to be made by Capcom.
Q. What will happen to the ideas and input participants have given to the Dev Room?
A. Content will remain viewable on the Devroom, but will not be utilized for any future projects.
Q. Will there be any future projects that involve fan participation in this manner? Or was this a one time experiment?
A. We will certainly continue to welcome suggestions and comments from Capcom’s community on current and future titles although right now there are no projects with plans to replicate the same level of interaction.